Title: G.I. Joe: Retaliation
Format: RealD 3D
Allow
me to begin this review by saying that I have been a G.I. Joe fan for
pretty well my entire life, since I was a baby. I'm 31 years old and
if you add the years up, that's a long time to be a fan, nearly an
entire lifetime. From the comics to the cartoons, and even into the
toys (naturally) and now the live-action films, I've followed Duke,
Hawk, Sgt. Slaughter, Destro, Zartan and the rest of the Joe and
Cobra crews throughout the entirety (though I cannot say I'm an
expert, far from it in fact), and as such I expect a lot of things –
as any real fan should – of these kinds of adaptations, primarily
continuity. I'm a huge stickler for continuity, and quite frankly,
when it really comes down to it, we deserve such things to be
well-preserved and incorporated. It just makes complete sense to do
so, right? Right. Anyway, without further ado, I present my own
personal review for G.I. Joe: Retaliation.
At
the beginning of the film, we start out with some of the most pivotal
Joes on a mission to retrieve a fellow-Joe from a Cobra operative
base. Duke, Roadblock, Lady Jay and Flint – who we quickly learn
has quite a sense of humor – are all there, using advanced
technological weaponry and lots of cunning. One of the other things
we notice, is that a decent amount of the cast has been replaced with
other actors. First red flag goes up there, I don't like that
whatsoever because the first film – The Rise of Cobra – had a
huge audience of devoted fans who saw those roles played by certain
people and like myself they expect continuity. In all
honesty, only maybe 4 original actors/actresses from TroC are the
same in Retaliation (Snake-Eyes, Storm Shadow, Duke and Zartan that I
noticed). I was intrigued by the story though, so I kept watching.
We did pay to see it after all, no turning back now.
Almost
immediately after that opening sequence, my stomach turned. As I've
said, continuity is a major issue for me in just about
everything, especially movies. The opening credits part of the film
began and while I was all “cool!” from the 3D fx of all the nice
digital this and that flying around, what they were explaining really
ticked me off a lot. I am not joking, so prepare yourself here...
Between the first and second movies, roughly an entire movie's-worth,
or a couple of TV seasons-worth, of content has simply just been
tossed to the wayside, years have passed and it's all casually tucked
in a drawer like it's nothing. I mean seriously, with what all they
explain, an entire film, 2 television show seasons and even a few
years of comics could have all been slapped together and explained
ALL of it!!!
The
entire film is full of action, drama and humor, but honestly it felt
rushed to me. There was a bit too much going on and being skimmed
over lightly, it easily could have been split into at least two
separate movies rather than just one. One of the few things I did
like was to see more Joes and Cobras brought into the mix, however
with them focusing heavily on how the Arashikage were mixed up in the
primary situation and plot (and somehow a key member of the
Arashikage in the previous iterations of G.I. Joe shows up and yet
doesn't appear to have anything to do with them whatsoever in this
movie – say what?!), it greatly takes away any real creativity of
the film.
Another
thing to note, is that although the film is RealD 3D, it heavily used
the overlay 3D effect, which is when the movie itself is 2D, yet uses
3D FX over the top of it, but only in certain areas of the screen.
For example, if yuou took off the 3D glasses, you would notice that
the movie itself is like normal, but the flashy credits, flying
objects in explosions, etc. are wavy and blurry. From the other
RealD 3D films I've seen, this is a cop-out to me and really doesn't
give me my money's-worth to be honest. When I went to see Ghost
Rider: Spirit of Vengeance (which I've also reviewed) in RealD 3D, I
was actually pretty amazed at how they used it to their advantage,
adding depth of field, immersion, etc. This film, G.I. Joe:
Retaliation, left me feeling a bit jipped because of that. Call me
spoiled, but once you have something to compare it to, you really do
see it.
Overall,
the actual 3D fx were decent, but I really would have preferred them
used in the entirety of the film. There are some scenes, the
Snake-Eyes Vs. Storm Shadow one in particular, where the screen is
difficult to watch due to blur, as if the movie was filmed at a
higher speed than the projector would actually refresh at. The scene
where Snake-Eyes and Jinx were fighting the Cobra Ninjas on the
mountainside, admittedly it was pretty nice, but it felt too average
visually (no depth-of-field distinction, etc.). Quite an opportunity was missed there, clearly. I'd also
have liked to have seen some additional notable characters lingering
about, supporting characters if you will. It would have made for
some of the depth and immersion in the story to be made up for. Then
again, I'd also have liked for this film to have actually had some
depth to it, a real hook-you-in story, and for it to have not left
the same taste in my mouth as a can of 6-month-old flat cola.
I
am thoroughly disappointed in the film and would say if you can find
it at your local cheap-o/dollar theatre, it's worth watching there,
but no way would I pay full theatrical price to see it again. Hasbro
has some serious making up to do with us fans, I do have to say, as
does Paramount. Go see it if you must, but even my 9-year-old son –
who loves G.I. Joe as much as I do – was sorely disappointed in it.
We might pick it up in the $5 Value Bin at Walmart one day, but
certainly won't bother to touch it at any price above that.
Story:
4/10
Dialogue:
6/10
Continuity:
2/10
Overall:
4/10
This article copyright 2013 Ronald H. Smith, all images are property 2013 of Paramount Pictures, Metro-Goldwyn-Mayer, Skydance Productions, Hasbro and Di Bonaventura Pictures. G.I. Joe is a registered trademark of Hasbro, all rights reserved.